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CIVILISATION - HINTS
Several months ago, when Civilization was new on the IBM-PC, there was lots
of traffic about it on rec.games.misc. Now I mail-ordered Civilization for
the Amiga and wanted to have some of the hints and charts published there.
Thanks to Lucian who collected the following and sent it to me.
Ok all you fellow Civ addicts out there. Here is a chart that I came up
with that I have found to be invaluable. In just three pages, it
summarizes the benefits of each unit, their cost, and a short Technology
dependency tree. The information is an inverted presentation of Eric
Haines' Civilization Advances text keyed on units that you can build. This
Unit chart combined with Eric's Terrain chart and postscript Technology
chart encapsulate the basic points of the game in a usable format. Enjoy!
Civilization Unit Development Chart v1.2
----------------------------------------
Land Units: (roughly in time order)
-----------
Settler (0-1-1) 40R : none.
Militia (1-1-1) 10R : none.
Phalanx (1-2-1) 20R : Bronze Working.
Cavalry (2-1-2) 20R : Horseback Riding.
Chariot (4-1-2) 40R : The Wheel.
Legion (3-1-1) 20R : Iron Working <- Bronze Working.
Catapult (6-1-1) 40R : Mathematics <- Masonry, Alphabet.
Diplomat (0-0-2) 30R : Writing <- Alphabet.
Caravan (0-1-1) 50R : Trade <- Code of Laws, Currency <- Alphabet,
Bronze W.
Knight (4-2-2) 40R : Chivalry <- Horseback Riding, Feudalism <-
Musketeers (2-3-1) 30R : Gunpowder <- Invention, Iron Working <-
Cannon (8-1-1) 40R : Metallurgy <- Gunpowder, University <-
Rifleman (3-5-1) 30R : Conscription <- Explosives, The Republic <-
Armor (10-5-3) 80R : Automobile <- Combustion, Steel <-
Mech Inf (6-6-3) 50R : Labor Union <- Mass Production, Communism <-
Artillery (12-2-2) 60R : Robotics <- Plastics, Computers <-;
defenders are not tripled behind City Walls
Naval Units: (roughly in time order)
------------
Trireme (1-0-3 carry 2) 40R : Map Making <- Alphabet.
Sail (1-1-3 carry 3) 40R : Navigation <- Astronomy, Map Making <-
Frigate (2-2-3 carry 4) 40R : Magnetism <- Physics, Navigation <-
Ironclad (4-4-4) 60R : Steam Engine <- Physics, Invention <-
Transport (0-3-4 carry 8) 50R : Industrialization <- Railroad, Banking <-
Cruiser (6-6-6) * ! 80R : Combustion <- Refining, Explosives <-
Battleship (18-12-4) * ! 160R : Steel <- Industrialization, Metallurgy <-
Submarine (8-2-3) * 50R : Mass Production <- Automobile, The Corp
<-
can only be seen by enemy when adjacent
Carrier (1-12-5) * 160R : Advanced Flight <- Flight, Electricity <-
can carry up to 8 air/nuclear units
* visibility range of 2 sea squares
! may do shore bombardment
*******************************
Some of you saw my earlier strategy (the parallelia/virus tactic) in
an earlier post. Well, some people wrote (on compuserve) to MPS about
the mathematical tactics being used to ruin the game. Sid decided to
do a partial rewrite of the game. He made some changes (trying) to
negate such tactics. Specifically, the following rules changes were
made:
1. scientists/tax men may only be made in cities size 5 or
greater
2. corruption increases based on the number of cities you own
despotism monarchy/commu republic
emperor 4 8 12
king 5 10 15
prince 6 12 18
warlord 7 14 21
chieftain 8 16 24
So, in a prince level game, if you have 6 cities and you're a despot,
you have +1 corruption per city. If you have 12 cities corruption
is +2 per city.
If you are a democracy there is no increase in corruption level.
This changes early strategy immensely. Now it's important to either
blitz directly for democracy, or first get monarchy then democracy.
You can't count on getting the pyramids (especially in an emperor
level game). If you just keep expanding recklessly, corruption will
grow to high and you won't be able to advance scientifically. This is
a catch 22. To get rid of the corruption you need scientific
advances. To get scientific advances you have to get rid of the
corruption (courhouses are *not* an acceptable solution in 2500 B.C.).
You need to expand slowly in order to not kill yourself.
This changes the benefits of early tech advances immensely. Now if
you have alphabet, code of laws, or ceremonial burial (2 of these help
even more) at start you're in *much* better shape than your rivals.
You get to switch to monarchy much more quickly and that lets you keep
increasing the number of cities you own (basically you don't want to
go above 3 as a despot, and 7 is the practical limit as a monarch. at
least using my strategy...). So then you sit with your 7 cities
(don't build your 8th unless you're going to build your 14th or so.
Otherwise it just isn't worth it with the corruption (Assuming you
have small cities). That's a real problem with the new system for
increasing corruption, it's a flat amount and not a percentage. This
hoses small cities much more than larger ones. The changes aren't
finalized yet, after they are I'll try to upload the changes.
joe
Air Units: (in time order)
----------
Fighter (4-2-10) 60R : Flight <- Combustion, Physics <-
must return to base by end of each turn
Bomber (12-1-8(16)) 120R : Advanced Flight <- Flight, Electricity <-
must return to base at end of second turn,
have visibility of 2 squares, ignore City
Walls, may only be attacked by Fighters
Nuclear (99-0-16) 160R : [Nuc Fission], Rocketry <- Adv Flt,
Electrnics <-
can be built only after Manhattan Proj WW
has been done anywhere. It is lost if it
doesn't end turn in city/carrier and didn't
attack. Explodes when it attacks and
destroys
all military units in target square and
adjacent
squares. Nuclear attacks may also destroy
city
population and cause pollution.
Space Units: (in time order)
------------
SS Structure 80R : Space Flight <- Rocketry, Computers <-
SS Component 160R : Plastics <- Space Flight, Refining <-
SS Module 320R : Robotics <- Plastics, Computers <-
City Structures: (alphabetical order)
----------------
Note: nnR+m$ = nn Resources to build, and m Coins per turn to support
Aqueduct 120R+2$ (no Fire or Plague)
: Construction <- Masonry, Currency <-
Bank 120R+3$ (+50% luxuries & taxes)
: Banking <- The Republic, Trade <-
Barracks 40R+0$ (+50% strength, no Piracy)
: none. (obsolete at Gunpowder +1$ & Combustion
+2$)
Cathedral 160R+3$ (4 unhappy go content)
: Religion <- Philosophy <-
City Walls 120R+2$ (triple defense, no pop loss, no Flood)
: Masonry.
Colosseum 100R+4$ (3 unhappy go content)
: Construction <- Masonry, Currency <-
Courthouse 80R+1$ (-50% corruption)
: Code of Laws <- Alphabet.
Factory 200R+4$ (+50% resources)
: Industrialization <- Railroad, Banking <-
Granary 60R+1$ (50% for new pop, no Famine)
: Pottery.
Hydro Plant 240R+4$ (+50% resources, less pollution)
: Electronics <- Electricity, Eng <-
Library 80R+1$ (+50% knowledge)
: Writing <- Alphabet.
Mfg Plant 320R+6$ (+100% resources, obsoletes Factory in city)
: Robotics <- Plastics, Computers <-
Marketplace 80R+1$ (+50% tax and luxuries)
: Currency <- Bronze Working.
Mass Transit 160R+4$ (no pollution from pop)
: Mass Production <- Auto, The Corp <-
Nuclear Plant 160R+2$ (+50% resources, less pollution)
: Nuclear Power <- Nuclear Fission, Electronics <-
: (no meltdowns) Fusion Power <- Nuc Power,
Supercond <-
Palace 200R+0$ (capital)
: Masonry.
Power Plant 160R+4$ (+50% resources, more pollution)
: Refining <- The Corporation, Chemistry <-
Recycling Center 200R+2$ (2/3rds % less overall pollution)
: Recycling <- Mass Production, Democracy <-
SDI Defense 200R+4$ (no Nuclear attack)
: Superconductor <- Plastics, Mass Production <-
Temple 40R+1$ (1 unhappy goes content, no Volcano)
: Ceremonial Burial.
University 160R+3$ (+50% knowledge)
: University <- Philosophy, Mathematics <-
Misc: (Orders for Settlers)
-----
Fortress (double defense) : Construction <- Masonry, Currency <- Bronze Wk.
WWWWWWWWWWWWWWWWWWWW
Here's the latest updated set of Civ records. Some people have
recommended
some new categories, which I have added (most trade in 1 city, *least*
carnage suffered/inflicted in a winning game).
I have decided to include the hotly disputed 40 BC spaceship arrival
stat, as I don't want to become net.civ.judge.and.jury.
In my last game, I made extensive use of the "leveraged buy-out"
technique, with good results: thanks fellow netters! A few tips for
those of you wanting to try this technique at home (it consists of
buying virtually all the enemy cities instead of conquering them):
1) Make sure you take the enemy capitol first. This reduces the
price by a factor of 5 or so on the other cities.
2) I found it didn't work well against despotisms, as they have so
many military units sitting around clutting the countryside that it's
difficult to even get your diplomat next to the city. Sure, you could
fight them, but that's what this techinque is supposed to avoid.
-----------------------------------------------------------
quickest conquest of the world:
Chieftan 1000 BC ewahl@magnus.acs.ohio-state.edu
Warlord 1970 jwb2@ra.msstate.edu (John Burton)
Prince 1100 ewahl@magnus.acs.ohio-state.edu
King 1050 erich@eye.com (Eric Haines)
Emperor 800 mde@ecs.soton.ac.uk (Martin Emmerson)
biggest population (millions)
Chieftan 220 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord 87 cjkuo@locus.com (Jimmy Kuo)
Prince 117 mjtuovin@klaava.Helsinki.fi (Markku
Tuovinen)
King 94.9 fishkin@xerox.com (Ken Fishkin)
Emperor 98 kw@doc.ic.ac.uk (K.Wong)
highest raw score
Chieftan 4955 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord >2300 lavonius@kruuna.Helsinki.FI (Ville
Lavonius)
Prince 3017 mjtuovin@klaava.Helsinki.fi (Markku
Tuovinen)
King 2160 fishkin@xerox.com (Ken Fishkin)
Emperor 2213 kw@doc.ic.ac.uk (K.Wong)
highest rating
Chieftan 98 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord 99 lavonius@kruuna.Helsinki.FI (Ville
Lavonius)
Prince 148 mjtuovin@klaava.Helsinki.fi (Markku
Tuovinen)
King 172 fishkin@xerox.com (Ken Fishkin)
Emperor 221 kw@doc.ic.ac.uk (K.Wong)
highest production, 1 city
Chieftan 90 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord 85 somebody at Syracuse (I deleted the mail)
Prince 116 sigmund@idt.unit.no (Sigmund Oerjavik)
King 95 fishkin@xerox.com
Emperor 100 kw@doc.ic.ac.uk (K. Wong)
highest trade, 1 city
Warlord 71 cjkuo@locus.com (Jimmy Kuo)
quickest to Alpha Centauri, 40K passengers
Chieftan 1901 marms@sandia.UUCP (Mike Arms)
Warlord 1938 elaine@hplvec.LVLD.HP.COM (Elaine May)
Prince 1844 cox@tachyon.unx.sas.com (Jim Cox)
King 40 BC wagner@main.mndly.umn.edu (Richard Wagner)
Emperor 1865 ahaas@ecn.purdue.edu
biggest City
Chieftan 36 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord 35 cjkuo@locus.com (Jimmy Kuo)
Prince 42 sigmund@idt.unit.no (Sigmund Oerjavik)
King 32 fishkin@xerox.com (Ken Fishkin)
Emperor 40 rjc41604@uxa.cso.uiuc.edu (Huh!?)
highest future tech level
Chieftan 324 sconway@magnus.acs.ohio-state.edu (Sean
Conway)
Warlord 99 lavonius@kruuna.Helsinki.FI (Ville
Lavonius)
Prince 158 mjtuovin@klaava.Helsinki.fi (Markku
Tuovinen)
King 62 fishkin@xerox.com (Ken Fishkin)
Emperor 53 kw@doc.ic.ac.uk (K. Wong)
most total carnage inflicted, units
King 283 fishkin@xerox.com (Ken Fishkin)
least total carnage inflicted in a winning game
King 97 fishkin@xerox.com (Ken Fishkin)
most carnage suffered, units
King 131 fishkin@xerox.com (Ken Fishkin)
least total carnage suffered in a winning game
King 59 fishkin@xerox.com (Ken Fishkin)
--
Ken Fishkin fishkin@xerox.com
E F F E C T S O F G O V E R N M E N T
Despotism Monarchy Communism Republic Democracy
------------ ------------ ------------ ------------
------------
Military 1 resource 1 resource 1 resource 1 resource 1 resource
maintenance if > people
Settlers 1 food 2 food 2 food 2 food 2 food
1 resource 1 resource 1 resource 1 resource 1 resource
if > people
Commodities -1 if >= 3 +1 trade +1 trade
if exists if exists
Unhappiness -1 per unit -1 per unit -1 per unit 1 per unit 2 per unit
at home at home at home not at home not at
home
Revolution
possible
if
disorder
for
2 turns
Corruption Varies with Varies with Flat Varies with None
distance distance distance
We Love Monarchy Democracy Democracy +1 people +1 people
King Day per day per day
Misc. Always Always
accept peace accept
peace
offer offer
Wonders of the World: (alphabetical order)
---------------------
Apollo Program WW! (can build space ships)
600R
: Space Flight <- Rocketry, Computers
Colossus WW (+1 trade until Electricity)
200R
: Bronze Working.
Copernicus's Observatory WW (double knowledge in city until Automobile)
300R
: Astronomy <- Mysticism, Mathematics <- Masonry, Alphabet.
Cure for Cancer WW! (+1 happy in all cities)
600R
: Genetic Engineering <- The Corporation, Medicine <-
Darwin's Voyage WW! (two civilization advances)
300R
: Railroad <- Steam Engine, Bridge Building <-
Great Library WW (gives other civilization's technology until University)
300R
: Literacy <- Writing, Code of Laws <- Alphabet.
Great Wall WW (peace until Gunpowder)
300R
: Masonry.
Hanging Gardens WW (+1 happy until Invention)
300R
: Pottery.
Hoover Dam WW! (+50% res. on continent, less pollution)
600R
: Electronics <- Electricity, Engineering <-
Isaac Newton's College WW (increases all lib & univ until Nuclear Fission)
400R
: Theory of Gravity <- University, Astronomy <-
J.S. Bach's Cathedral WW! (-2 unhappy on continent)
400R
: Religion <- Philosophy <-
Lighthouse WW (+1 ship movement until Magnetism)
200R
: Map Making <- Alphabet.
Magellan's Expedition WW! (+1 ship movement)
400R
: Navigation
Manhattan Project WW! (all build nuclear weapons)
600R
: Nuclear Fission <- Mass Production, Atomic Theory <-
Michelangelo's Chapel WW (increases Cathedral benefits until Communism)
300R
: Religion <- Philosophy <-
Oracle WW (doubles temple effect until Religion)
300R
: Mysticism <- Ceremonial Burial.
Pyramids WW (no Anarchy, choose any government)
300R
: Masonry.
SETI Program WW! (+50% knowledge to all cities)
600R
: Computers <- Electronics, Mathematics <-
Shakespeare's Theatre WW (unhappy in city are content until Electronics)
400R
: Medicine <- Philosophy, Trade <-
United Nations WW! (peace)
600R
: Communism <- Industrialization, Philosophy
Women's Suffrage WW! (-1 unhappy for Republic or Democracy)
600R
: Industrialization <- Railroad, Banking <-
Here's a little something I whipped up for Civilization. I disliked that I
couldn't look up what was connected to what and what did what. Also, the
chart in the rules has some weird placements (e.g. even though these should
naturally be to the right [more advanced], Chivalry is to the left of
Feudalism, Flight is to the left of Combustion) and a few bugs:
Physics depends only on Navigation, not Navigation and Mathematics,
since
Mathematics is already needed for Astronomy (which is required for
Navigation).
Democracy depends only on Philosophy (since Literacy is already needed
for
Philosophy).
Flight depends only on Combustion (you get the idea).
Electronics depends only on Electricity.
Computers depends only on Electronics.
Robotics depends only on Computers.
The Corporation depends only on Industrialization.
Plastics depends only on Space Flight.
Mass Production depends only on Automobile.
Most of these are just cross-outs on their chart, except for the misleading
Physics-->Flight arrow.
Anyway, here comes my summary. The zillion requisites for the later
technologies is overkill, but the one or two main ones are always indented
so
that you can ignore the rest if you want.
Enjoy, and a postscript file of my advances chart is coming soon.
(Let me know of any errors/additions. For example, I haven't figured out
if
there are prerequisite advances for Irrigation or Mining by Settlers -
help,
anyone? I've barely played Civilization, having had more time to pore over
the rules than actually play. Tonight, tonight...)
Eric Haines, erich@eye.com
--------------
Summary of Civilization Advances Chart, with redundant dependencies
eliminated. The "Level" is simply how many specific previous advances are
needed to be able to research the particular advance. The "*" means this
technology is needed by multiple later advances (in other words, some other
requirement needs it - each required advance is listed only once). The "!"
after a Wonder of the World (WW) means it is permanent and cannot be lost
by
future advances.
O Level (no requirements)
{Settler Unit, Militia Unit (1-1-1), Barracks [+50% strength, no Piracy]}
Alphabet
req: none
opens: Code of Laws
Map Making
Writing
Mathematics (w/Masonry)
Bronze Working - Phalanx Unit (1-2-1), Colossus WW [+1 trade]
req: none
opens: Iron Working
Currency
Ceremonial Burial - Temple [1 unhappy goes content, no Volcano]
req: none
opens: Mysticism
Monarchy (w/Code of Laws)
Horseback Riding - Cavalry Unit (2-1-2)
req: none
opens: Chivalry (w/Feudalism)
Masonry - Palace [capital], City Walls [triple defense, no pop loss, no
Flood],
Pyramids WW [no Anarchy, choose any government], Great Wall WW
[peace]
req: none
opens: Mathematics (w/Alphabet)
Construction (w/Currency)
Feudalism (w/Monarchy)
Pottery - Granary [use 50% for new pop, no Famine], Hanging Gardens WW [+1
happy citizens]
req: none
opens: none
The Wheel - Chariot Unit (4-1-2)
req: none
opens: Engineering (w/Construction)
1 Level
Code of Laws - Courthouse [-50% corruption]
req: Alphabet
opens: Monarchy (w/Ceremonial Burial)
Literacy (w/Writing)
Trade (w/Currency)
Currency - Marketplace [+50% tax and luxuries]
req: Bronze Working
opens: Construction (w/Masonry)
Trade (w/Code of Laws)
Iron Working - Legion Unit (3-1-1)
req: Bronze Working
opens: Bridge Building (w/Construction)
Gunpowder (w/Invention)
Map Making - Trireme Unit (1-0-3 carry 2), Lighthouse WW [+1 ship movement]
req: Alphabet
opens: Navigation (w/Astronomy)
Mysticism - Oracle WW [doubles temple effect]
req: Ceremonial Burial
opens: Astronomy (w/Mathematics)
Philosophy (w/Literacy)
Writing - Diplomat Unit, Library [+50% knowledge]
req: Alphabet
opens: Literacy (w/Code of Laws)
Religion (w/Philosophy)
2 Level
Mathematics - Catapult Unit (6-1-1)
req: Masonry
Alphabet
opens: University (w/Philosophy)
Astronomy (w/Mysticism)
Physics (w/Navigation)
3 Level
Construction - Aqueduct [no Fire or Plague], Colosseum [3 unhappy go
content],
Fortress [double defense]
req: Masonry
Currency (Bronze Working)
opens: Bridge Building (w/Iron Working)
Engineering (w/The Wheel)
Literacy - Great Library WW [gives other civilization's technology]
req: Writing (Alphabet*)
Code of Laws
opens: The Republic
Philosophy (w/Mysticism)
Invention (w/Engineering)
Monarchy
req: Code of Laws (Alphabet)
Ceremonial Burial
opens: Feudalism (w/Masonry)
4 Level
The Republic
req: Literacy (Writing, Code of Laws (Alphabet))
opens: Banking (w/Trade)
Conscription (w/Explosives)
Trade - Caravan Unit
req: Code of Laws (Alphabet)
Currency (Bronze Working)
opens: Medicine (w/Philosophy)
Banking (w/Republic)
5 Level
Astronomy - Copernicus's Observatory WW [double knowledge in city]
req: Mysticism (Ceremonial Burial)
Mathematics (Masonry, Alphabet)
opens: Navigation (w/Map Making)
Theory of Gravity (w/University)
Bridge Building
req: Construction (Masonry, Currency (Bronze Working*))
Iron Working
opens: Railroad (w/Steam Engine)
Engineering
req: Construction (Masonry, Currency (Bronze Working))
The Wheel
opens: Invention (w/Literacy)
Feudalism
req: Monarchy (Code of Laws (Alphabet), Ceremonial Burial)
Masonry
opens: Chivalry
6 Level
Chivalry - Knight Unit (4-2-2)
req: Horseback Riding
Feudalism
opens: nothing
Philosophy
req: Literacy (Writing (Alphabet*), Code of Laws)
Mysticism (Ceremonial Burial)
opens: Democracy
Religion
Medicine (w/Trade)
University (w/Mathematics)
Communism (w/Industrialization)
7 Level
Democracy
req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws)
Mysticism (Ceremonial Burial))
opens: Recycling (w/Mass Production)
Navigation - Sail Unit (1-1-3 carry 3), Magellan's Expedition WW! [+1 ship
move]
req: Astronomy (Mysticism (Ceremonial Burial),Mathematics(Masonry,
Alphabet*))
Map Making
opens: Physics
Religion - Cathedral [4 unhappy go content], J.S. Bach's Cathedral WW! [-2
unhappy on continent], Michelangelo's Chapel WW [increases
Cathedral
benefits], lose Oracle WW
req: Philosophy
opens: nothing
8 Level
Banking - Bank [+50% luxuries & taxes]
req: The Republic (Literacy (Writing, Code of Laws* (Alphabet)))
Trade (Currency (Bronze Working))
Physics
req: Navigation (Astronomy (Mysticism (Ceremonial Burial), Mathematics
(Masonry,Alphabet), Map Making)
opens: Magnetism
Steam Engine (w/Invention)
Atomic Theory (w/Theory of Gravity)
9 Level
Magnetism - Frigate Unit (2-2-3 carry 4), lose Lighthouse WW
req: Physics (Navigation (Astronomy (Mysticism (Ceremonial
Burial),Mathematics
(Masonry,Alphabet), Map Making)
opens: Electricity
University - University [+50% knowledge], lose Great Library WW
req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws),
Mysticism (Ceremonial Burial))
Mathematics (Masonry)
opens: Theory of Gravity (w/Astronomy)
Chemistry (w/Medicine)
10 Level
Invention - lose Hanging Gardens WW
req: Engineering (Construction (Masonry,Currency (Bronze Working)), The
Wheel)
Literacy (Writing (Alphabet*), Code of Laws)
opens: Gunpowder (w/Iron Working)
Steam Engine (w/Physics)
Medicine - [no Plague], Shakespeare's Theatre WW [unhappy in city are
content]
req: Philosophy (Literacy (Writing (Alphabet*), Code of Laws*),
Mysticism (Ceremonial Burial))
Trade (Currency (Bronze Working))
opens: Chemistry (w/University)
Genetic Engineering (w/The Corporation)
11 Level
Theory of Gravity - Isaac Newton's College WW [increases all lib & univ]
req: University (Philosophy (Literacy (Writing (Alphabet*), Code of
Laws),
Mysticism* (Ceremonial Burial)), Mathematics* (Masonry))
Astronomy
opens: Atomic Theory (w/Physics)
12 Level
Gunpowder - Musketeers Unit (2-3-1), lose Great Wall WW
req: Invention (Engineering (Construction (Masonry,Currency(Bronze
Working*)),
The Wheel), Literacy (Writing (Alphabet*), Code of Laws))
Iron Working
opens: Metallurgy (w/University)
Explosives (w/Chemistry)
14 Level
Atomic Theory
req: Theory of Gravity (University (Philosophy (Literacy (Writing
(Alphabet),
Code of Laws), Mysticism (Ceremonial Burial)),
Mathematics (Masonry)), Astronomy*)
Physics (Navigation)
opens: Nuclear Fission (w/Mass Production)
Chemistry
req: University (Philosophy* (Literacy (Writing (Alphabet), Code of
Laws),
Mysticism (Ceremonial Burial)), Mathematics (Masonry))
Medicine (Trade (Currency (Bronze Working)))
opens: Explosives (w/Gunpowder)
Refining (w/The Corporation)
16 Level
Steam Engine - Ironclad Unit (4-4-4)
req: Physics (Navigation [Astronomy {Mysticism (Ceremonial
Burial),Mathematics
(Masonry*,Alphabet*), Map Making}])
Invention (Engineering [Construction {Currency (Bronze Working)},
The Wheel], Literacy (Writing, Code of Laws))
opens: Railroad (w/Bridge Building)
18 Level
Metallurgy - Cannon Unit (8-1-1)
req: Gunpowder (Invention (Engineering (Construction (Masonry*, Currency
(Bronze Working*)), The Wheel), Literacy* (Writing
(Alphabet*),
Code of Laws)), Iron Working)
University (Philosophy (Mysticism (Ceremonial Burial)), Mathematics)
opens: Steel (w/Industrialization)
Electricity (w/Magnetism)
Railroad - Darwin's Voyage WW! [get two civilization advances]
req: Steam Engine {Physics (Navigation [Astronomy {Mysticism (Ceremonial
Burial),Mathematics (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency(Bronze
Working)},
The Wheel], Literacy (Writing, Code of Laws))}
Bridge Building [Iron Working]
opens: Industrialization (w/Banking)
20 Level
Explosives
req: Chemistry (University (Philosophy* (Literacy* (Writing (Alphabet),
Code of Laws), Mysticism (Ceremonial Burial)), Mathematics
(Masonry*)), Medicine (Trade (Currency* (Bronze Working))))
Gunpowder (Invention (Engineering (Construction)), Iron Working)
opens: Conscription (w/The Republic)
22 Level
Conscription - Rifleman Unit (3-5-1)
req: Explosives (Chemistry (University (Philosophy* (Literacy* (Writing
(Alphabet), Code of Laws), Mysticism (Ceremonial Burial)),
Mathematics (Masonry*)), Medicine (Trade (Currency* (Bronze
Working)))), Gunpowder (Invention (Engineering
(Construction)), Iron Working))
The Republic
opens: nothing
Industrialization - Transport Unit (0-3-4 carry 8), Factory [+50%
resources],
Women's Suffrage WW! [-1 unhappy for Republic or Democracy]
req: Railroad (Steam Engine {Physics (Navigation [Astronomy {Mysticism
(Ceremonial Burial),Mathematics (Masonry*,Alphabet*),
Map Making}]), Invention (Engineering [Construction
{Currency*(Bronze Working)}, The Wheel], Literacy*
(Writing,
Code of Laws))}, Bridge Building [Iron Working])
Banking (The Republic, Trade)
opens: Communism (w/Philosophy)
The Corporation
23 Level
The Corporation
req: Industrialization (Railroad (Steam Engine {Physics (Navigation
[Astronomy {Mysticism (Ceremonial Burial),Mathematics
(Masonry*,Alphabet*), Map Making}]), Invention (Engineering
[Construction {Currency*(Bronze Working)}, The Wheel],
Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
Working]), Banking (The Republic, Trade))
opens: Genetic Engineering (w/Medicine)
Refining (w/Chemistry)
24 Level
Communism - United Nations WW! [peace], lose Michelangelo's Chapel WW
req: Industrialization (Railroad (Steam Engine {Physics (Navigation
[Astronomy {Mysticism* (Ceremonial Burial),Mathematics
(Masonry*,Alphabet*), Map Making}]), Invention (Engineering
[Construction {Currency*(Bronze Working)}, The Wheel],
Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
Working]), Banking (The Republic, Trade))
Philosophy
opens: Labor Union (w/Mass Production)
Electricity - lose Colossus WW
req: Metallurgy (Gunpowder (Invention (Engineering (Construction
(Masonry*,
Currency (Bronze Working*)), The Wheel), Literacy* (Writing
(Alphabet*), Code of Laws)), Iron Working),
University (Philosophy (Mysticism* (Ceremonial Burial)),
Mathematics*)
Magnetism (Physics (Navigation (Astronomy (Map Making))))
opens: Electronics (w/Engineering)
Advanced Flight (w/Flight)
25 Level
Electronics - Hydro Plant [double Factory or Mfg. Plant bonus], Hoover Dam
WW!
[+50% resources on continent, less pollution], lose Shakespeare's
Theatre
req: Electricity (Metallurgy (Gunpowder (Invention (Engineering
(Construction (Masonry*, Currency (Bronze Working*)), The
Wheel), Literacy* (Writing (Alphabet*), Code of Laws)),
Iron
Working), University (Philosophy (Mysticism* (Ceremonial
Burial)), Mathematics*)), Magnetism (Physics (Navigation
(Astronomy (Map Making)))))
opens: Computers
26 Level
Computers - SETI Program WW! [+50% knowledge to all cities]
req: Electronics (Electricity (Metallurgy (Gunpowder (Invention
(Engineering
(Construction (Masonry*, Currency (Bronze Working*)), The
Wheel), Literacy* (Writing (Alphabet*), Code of Laws)),
Iron
Working), University (Philosophy (Mysticism* (Ceremonial
Burial)), Mathematics*)), Magnetism (Physics (Navigation
(Astronomy (Map Making))))))
opens: Space Flight (w/Rocketry)
Genetic Engineering - Cure for Cancer WW! [+1 happy in all cities]
req: The Corporation (Industrialization (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade*)))
Medicine (Philosophy)
opens: nothing
27 Level
Steel - Battleship Unit (18-12-4)
req: Industrialization (Railroad (Steam Engine {Physics (Navigation
[Astronomy {Mysticism* (Ceremonial Burial),Mathematics
(Masonry*,Alphabet*), Map Making}]), Invention*
(Engineering
[Construction {Currency*(Bronze Working)}, The Wheel],
Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
Working]), Banking (The Republic, Trade))
Metallurgy (Gunpowder, University (Philosophy))
opens: Automobile (w/Combustion)
29 Level
Refining - Power Plant [+50% bonuse to Factory or Mfg. Plant, more
pollution]
req: The Corporation (Industrialization (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade)))
Chemistry (University (Philosophy*), Medicine (Trade))
opens: Combustion (w/Explosives)
32 Level
Combustion - Cruiser Unit (6-6-6)
req: Refining (The Corporation (Industrialization (Railroad (Steam Engine
{Physics (Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University (Philosophy*), Medicine
(Trade)))
Explosives (Gunpowder)
opens: Flight
33 Level
Flight - Fighter Unit (4-2-10)
req: Combustion (Refining (The Corporation (Industrialization (Railroad
(Steam Engine {Physics (Navigation [Astronomy {Mysticism*
(Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map
Making}]), Invention (Engineering [Construction
{Currency*(Bronze Working)}, The Wheel], Literacy*
(Writing,
Code of Laws))}, Bridge Building [Iron Working]), Banking
(The
Republic, Trade))), Chemistry* (University (Philosophy*),
Medicine (Trade))), Explosives (Gunpowder))
opens: Advanced Flight (w/Electricity)
35 Level
Automobile - Armor Unit (10-5-3), lose Copernicus's Observatory WW
req: Combustion (Refining (The Corporation (Industrialization* (Railroad
(Steam Engine {Physics (Navigation [Astronomy {Mysticism*
(Ceremonial Burial),Mathematics* (Masonry*,Alphabet*), Map
Making}]), Invention (Engineering [Construction
{Currency*(Bronze Working)}, The Wheel], Literacy*
(Writing,
Code of Laws))}, Bridge Building [Iron Working]), Banking
(The
Republic, Trade))), Chemistry* (University* (Philosophy*),
Medicine (Trade))), Explosives (Gunpowder*))
Steel (Metallurgy)
opens: Mass Production
36 Level
Advanced Flight - Bomber Unit (12-1-8(16)), Carrier Unit (1-12-5 carry 8
air)
req: Flight (Combustion (Refining (The Corporation (Industrialization
(Railroad (Steam Engine {Physics (Navigation [Astronomy
{Mysticism* (Ceremonial Burial),Mathematics*
(Masonry*,Alphabet*), Map Making}]), Invention (Engineering
[Construction {Currency*(Bronze Working)}, The Wheel],
Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
Working]), Banking (The Republic, Trade))), Chemistry*
(University* (Philosophy*), Medicine (Trade))), Explosives
(Gunpowder*)))
Electricity (Metallurgy)
opens: Rocketry (w/Electronics)
Mass Production - Submarine Unit (8-2-3), Mass Transit [no pollution from
pop]
req: Automobile (Combustion (Refining (The Corporation
(Industrialization*
(Railroad (Steam Engine {Physics (Navigation [Astronomy
{Mysticism* (Ceremonial Burial),Mathematics*
(Masonry*,Alphabet*), Map Making}]), Invention (Engineering
[Construction {Currency*(Bronze Working)}, The Wheel],
Literacy* (Writing, Code of Laws))}, Bridge Building [Iron
Working]), Banking (The Republic, Trade))), Chemistry*
(University* (Philosophy*), Medicine (Trade))), Explosives
(Gunpowder*)), Steel (Metallurgy))
opens: Labor Union (w/Communism)
Nuclear Fission (w/Atomic Theory)
Recycling (w/Democracy)
38 Level
Labor Union - Mechanized Infantry Unit (6-6-3)
req: Mass Production (Automobile (Combustion (Refining (The Corporation
(Industrialization* (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University* (Philosophy*), Medicine
(Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
Communism
opens: nothing
Recycling - Recycling Center [2/3rds less pop pollution]
req: Mass Production (Automobile (Combustion (Refining (The Corporation
(Industrialization* (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University* (Philosophy*), Medicine
(Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
Democracy
Rocketry - Nuclear Unit (99-0-16)
req: Advanced Flight (Flight (Combustion (Refining (The Corporation
(Industrialization (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University* (Philosophy*), Medicine
(Trade))), Explosives (Gunpowder*))), Electricity
(Metallurgy))
Electronics
opens: Space Flight (w/Computers)
39 Level
Nuclear Fission - Manhattan Project WW! [all build nuclear weapons], lose
Isaac
Newton's College
req: Mass Production (Automobile (Combustion (Refining (The Corporation
(Industrialization* (Railroad (Steam Engine {Physics*
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University* (Philosophy*), Medicine
(Trade))), Explosives (Gunpowder*)), Steel (Metallurgy)))
Atomic Theory (Theory of Gravity)
opens: Nuclear Power (w/Electronics)
40 Level
Space Flight - SS Structure, Apollo Program WW! [can build space ships]
req: Rocketry (Advanced Flight (Flight (Combustion (Refining (The
Corporation
(Industrialization (Railroad (Steam Engine {Physics
(Navigation [Astronomy {Mysticism* (Ceremonial
Burial),Mathematics* (Masonry*,Alphabet*), Map Making}]),
Invention (Engineering [Construction {Currency*(Bronze
Working)}, The Wheel], Literacy* (Writing, Code of Laws))},
Bridge Building [Iron Working]), Banking (The Republic,
Trade))), Chemistry* (University* (Philosophy*), Medicine
(Trade))), Explosives (Gunpowder*))), Electricity
(Metallurgy)), Electronics)
Computers
opens: Plastics (w/Refining)
end.